Particles 组件
Events
- ParticleEnd
- 当粒子动画完成时
基于 Mr. Speaker 的 Parcycle,使用 MIT 协议,Leo Koppelkamm 移植。
注意:这需要canvas元素,如果浏览器不支持,它什么也不做。
对于实现细节,请检查源代码。
方法
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.particles()
public this .particles(Object options)
- options
指定粒子行为和外观的选项映射集合。
例子
var options = {
maxParticles: 150,
size: 18,
sizeRandom: 4,
speed: 1,
speedRandom: 1.2,
// Lifespan in frames
lifeSpan: 29,
lifeSpanRandom: 7,
// Angle is calculated clockwise: 12pm is 0deg, 3pm is 90deg etc.
angle: 65,
angleRandom: 34,
startColour: [255, 131, 0, 1],
startColourRandom: [48, 50, 45, 0],
endColour: [245, 35, 0, 0],
endColourRandom: [60, 60, 60, 0],
// Only applies when fastMode is off, specifies how sharp the gradients are drawn
sharpness: 20,
sharpnessRandom: 10,
// Random spread from origin
spread: 10,
// How many frames should this last
duration: -1,
// Will draw squares instead of circle gradients
fastMode: false,
gravity: { x: 0, y: 0.1 },
// sensible values are 0-3
jitter: 0,
// Offset for the origin of the particles
originOffset: {x: 0, y: 0}
};
Crafty.e("2D,Canvas,Particles").particles(options);
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.pauseParticles()
public this.pauseParticles()
pauseParticles 将会冻结正在执行的粒子。
例子
// start particle animation
var ent = Crafty.e("Particles").particles(someParticleConfig);
// and some time later, the gameplay is paused (or only
// a part of it is frozen)
ent.pauseParticles();
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.resumeParticles()
public this.resumeParticles()
resumeParticles 将会唤醒之前暂停的粒子。
粒子
// start particle animation
var ent = Crafty.e("Particles").particles(someParticleConfig);
// and some time later, the gameplay is paused (or only
// a part of it is frozen)
ent.pauseParticles();
// and we resume the particles again
ent.resumeParticles();